Wait-aren’t those attracted to movement? I’M SO DEAD!
Entry One Hundred Fifty
I think…I think I’ve done it.
It took my people some time to find all of Imperial Intelligence’s toys-and more time to make sure we got all of them. We didn’t actually remove any of them, not at first. After all, they could just come after us again-there’s nowhere in the Alpha or Beta Quadrants where they can’t catch up to us.
But opportunity struck when the Solonae Dyson Sphere was discovered-followed by the rediscovery of the relocated Jenolen Sphere. This put the Delta Quadrant in reach. And that’s when the plan began.
Unsurprisingly, II asked us to meddle involving Omega Particles and the Voth-a sauroid species. So we fought for the Klingons, the Federation-looks like they’re friends again, who can keep up?-and the Romulan Republic. And we grabbed any interesting looking bits of technology we could while there, and scanned everything we couldn’t carry or transport to the ship. We filled our cargo holds with tech, and our databanks with information. Then we blew through into the Delta Quadrant and never looked back.
It means we won’t be going home again, but what’s there for us, anyway? We don’t want involved in their wars. We want profits and a chance to live as we choose to. Why stick around with the instability of our half of the galaxy? I’d have preferred to go through the Bajoran Wormhole to the Gamma Quadrant, but the Dominion’s situation is a bit dicey from what I hear. The Delta may have issues, but at least there isn’t any major empires with extradition treaties with the Klingon Empire.
I’ve made preliminary contact with a Ferengi named Qwen, who assures me he can move the tech in the holds for enough latinum to make our fortunes. But I just want an assessment, so that we can pick up other trade goods-and make our fortune, here, in the Delta Quadrant. We can never return, but at least we’re free.
This is not what I would expect in an Undine-controlled region….
We’ve reached the endpoint for Dathiro in Star Trek Online-level 60! Yes, I know the level cap is bumping up in the not-so-distant future, but I have other characters who need to move in that direction, and Dathiro isn’t one of them.
To close out the last levels I needed for Dathiro, I chose to do the simple “oh, welcome to the Delta Quadrant” related missions so I could access the adventure zones in the two Dyson Spheres. One of them is a ground battlezone, which features battle against the Voth; the other is a space battlezone, and concentrates on the Undine (although if you do it right, the Voth do make a significant appearance).
Let’s take a look at them.
The Voth battlezone takes place in the Solonae Dyson Sphere, and centers around taking control of an Omega Particle silo. The Voth want it, because they’re egotistical enough to believe they can handle messing with particles that can pretty much end warp travel. The allied forces of Klingons, Romulans, and Starfleeters want to stop that. So…to war! The zone is divided into three sections (four if you count the briefing area), and each of those zones are divided into subzones, with minigames that you need to complete to gain control of the zone-there are three minigames, plus a straightforward “take over the transporter for this zone” area. They ramp up in difficulty, if I recall right, with more players in that subzone. You aren’t necessarily doing this alone, either-you can bring down two of your bridge officers as well. That said: my experience with the BOFFs was horrific. Pathing issues all over-my officers wouldn’t follow me because of obstacles real or imagined, and wouldn’t go around them. So nine times out of ten, I found myself doing a subzone without support from my BOFFs. That’s not a good way to deal with subzones that are built around you having said support. I made up for this by trying to figure out who else was in the zone, and assisting them in capturing subzones.
Once all the zones are taken and held-the Voth do try to retake subzones, but fortunately, it’s not at lightning speeds-they bring out the big dinos. You know the phrase “Sharks with frickin’ lasers”? Well, these are T-Rexes with said lasers-or antiproton beams, anyway; they were infamous on the forums when the Voth were announced back in the day. One pops up in each of the three zones simultaneously, and there’s a time limit to take them all down. It’s doable, though, if there are people in the zone-and there seem to still be people spending enough time here to do the job. Shockingly (I know, right?) there’s a reputation involved with completing missions here, which give marks.
The Undine battlezone takes place in the same Dyson Sphere, but in a different region-and in “space”. I have to use the term loosely, because it does have an atmosphere, but gravity seems to be an iffy issue, because huge starship can still operate in here. More on that momentarily. The Undine are attempting to make their own play here, and are opening their fluidic rifts to let in their big guns. Your job is to close them off. Similar to the Voth battlezone, this map is divided into zones-each of which has one of three minigames, which all center around closing rifts. Again, more players working to clear that zone, the harder the opposition gets-or at least, the more enemy ships show up to fight. Once all the zones are under allied control…well, the Undine get desperate and shove in a trio of their “world-killers”. The minigames show up again to allow you to help defeat the world-killers in the alloted time.
If you succeeded in wiping out all three-well, let’s face it, it’s hard to get to all three on your own. It’s likely to happen if other people are in the zone, so that two can be taken down more or less at once, and then combining to deal with the last. But if all three are destroyed, those party-poopers, the Voth, show up with their own fleet to assert control over the zone-so you have a massive free-for-all against the Voth as they keep trying to send in ships to beat the weakened mammals. (Yeah, that’ll work….) The goal is to simply rack up kills. Again, there’s a reputation path for the Undine, which uses marks gained through this zone. Fortunately, since I only had to worry about one thing (my ship) and not associated bridge officers having screwed up pathing, I enjoyed doing this substantially more.
With Dathiro in what I consider a completed state, I can take a short breather from major work in STO; I have a couple of characters I’ve been fooling with, but nothing significant. With the Delta Recruitment event having returned, I made a couple of new characters, which I may or may not chronicle here; and I figure I may want to catch my primary Romulan up to the storyline of the game-spent too much time keeping my Klingon and Starfleet mains up to date. I want to make sure that my primary characters are at the latest missions, including Rick, the temporal agent I chronicled previous to Dathiro. But the next character to get chronicled is likely to be a Jem’Hadar from the upcoming expansion. Details as they develop.