It began a year ago with Knights of the Fallen Empire in Star Wars: The Old Republic. The conclusion of that story is here, with the Knights of the Eternal Throne expansion. I figure I’ll put up my thoughts on the expansion as a whole instead of doing it piecemeal, chapter by chapter. But before I get to the spoilery stuff (watch for Vaylin below, she’ll tell you when the spoilers start), let’s take a look at some of the things that came along with it that requires no spoilage.
First up: those folks who worked on the Light Vs. Dark event get their spoils now. For my part, that included a speeder, some armor, a pet, and Master Ramos, the winning contender of Light Vs Dark, a Jedi companion who is considered a bit of a maverick among the Order. (Or at least, she was when the Order was intact before Zakuul.) As with Nico Okarr, players can use a device to get a hold of her before the Fallen Empire storyline. Also worth noting is that the subscriber rewards for the last couple months have also come in: a recon walker, and Shae Vizla, the Mandalorian; and just like Nico and Ramos, you’ll get a device with her. Worth noting: unlike Nico, Ramos can be fully customized with gear, like a regular companion, not like the ones gained via KotFE. Shae, on the other hand, can not (although a bug is allowing it for now, but it won’t last). Shae does get a few appearance options, hailing back to her “classic” look from the days of Shadow of Revan. Or maybe from the trailers for the game prior to release-I haven’t really done a hard compare.
There are also game changes. The classes took a revamp-I’ll probably go into this later on, but at least on my Smuggler, I’m irritated to lose my single melee attack, as well as my Dirty Kick (which have been set to Scoundrels Only). The weak stun replacement doesn’t replace what was lost in any way, shape, or form. That said, it didn’t really slow me down. Other classes have undergone similar mutations. The level cap raised, and at least this time we didn’t lose abilities (beyond the revamp, of course) that we already had. Of course, since I’ve only really messed with my Smuggler so far, I could well be wrong on this. And the specialization trees have again mutated, causing a reset of points.
Sometimes, I find this sort of thing really causes me headaches.
Another interesting update involves the advanced classes no longer being held off until level 10 (or the end of the starter worlds, whichever comes first), but rather, you start in those classes immediately. I’ll possibly have more to comment on such if I run a full campaign again like I did with Sorshan and Anthrandos. (And it will probably happen at some point. My altoholism is well known to readers of this blog by now, I’d think.)
Commendations-er, make that “data crystals”-have also gone away, being cashed out for credits. The big thing with gear purchases are now mods, as I understand it. Again, I haven’t really noticed that much-I really should do a full leveling experience again to see how that impacts leveling. Most of the rewards through KotET were inferior to what I’d managed to accumulate up to now. All that grinding paid off! That said: better gear is available via a new level 70+ concept called Galactic Command. Simply put, if you take out gold elites, or do any number of things like run dailies specified by the window, or flashpoints, or operations, or any of that-you gain Command Experience, which eventually gets you Command Crates, which have (presumably) raid level gear in them. If you’re lucky, you should get at least a few from finishing KotET. You get more of this experience from doing the group content, with the biggest batches coming from Operations. Good thing I was never big on the raid-or-die philosophy; that means I don’t really need the uber gear.
If you’re looking for your old companions…keep waiting. None of them are making a reappearance. There are a couple new ones, but half of them is the aforementioned Dark Vs Light reward.
Okay-that’s the commentary on the game updates. Ahead lies spoilers (although I’ll try to be light on them) for the grand finale of the current SWTOR storyline-after the break!