A family emergency has taken me away from my computer, so the site is going on temporary hiatus until it’s resolved. Not dead yet, and I will return-I just have no ETA on that.
Well, it’s been an entertaining week with the MMOs I play. Both Star Wars: The Old Republic and Star Trek Online had significant publishes this week.
Let me look at SWTOR first. One of the big deals with that publish is the release of a new raid boss. (Okay, “Operations boss”.) Since I don’t really do those, I can’t really speak for that sort of thing. There’s a number of warzone patches, which I don’t really do much of unless I feel I have to. I keep promising myself that I’ll at least run a bunch with my Smuggler and Agent mains, just so I can wrap up getting all the companions possible for those characters, but I never do. I’m glad I didn’t make a New Year’s Resolution on that one, because it’d clearly have been busted by now. There’s double xp rolling, which isn’t really a big deal for me, running until the end of the month. This also applies to Command XP, though, so if you’re going for the upgraded gear stuff by getting those Command boxes, this would be a good time to start running dailies and the like.
Oh, and there’s some returning companions. There’s a couple of caveats, of course. Firstly, these are literally returning companions: if you didn’t have Risha, Corso, or Andronikos in your roster before, you aren’t getting them now. There’s talk on the forums about making them available the same way you can get any companion who hasn’t returned back via the Odessen terminal in your quarters, but that isn’t the case at the moment. Secondly, you have to have completed the Knights of the Eternal Throne expansion. At that point, if you happen to be a Smuggler or Inquisitor, you’ll get a new Alliance Alert which results in the return of said companions.
The good news is that, unlike most Alerts, this is fully voiced-you don’t have that KotR interface that most Alliance Alerts do. But…honestly, there isn’t much to these. There’s moments if one of the companions were a romance during the original story, but for the most part, it’s “Oh, here they are!” I get the impression that these missions were along the lines of “let’s just get this done so bloggers stop complaining about the rate of returns”. That said, I imagine actual missions on the scale of other returnees would have meant we’d have gotten one companion back this publish-if at all. At this point, being a couple years out from the loss of the companions in the first place, I’m all for this for companions who aren’t likely to be pushing forward the continuing story in the game-and the number of those prospects are awfully short. I could see Lord Scourge as a big deal, for example, but Vector Hyllis, not so much. If I were to make a guess, I’d say that we’ll see Alliance Alerts for non-Jedi, non-Sith, non-Mandalorian characters, while Jedi/Sith/Mandalorian ones will be incorporated into the ongoing story somehow. (Given that I can only think of one outstanding Mandalorian, I’d be willing to bet that she could wind up as just an Alert, but Mandalorians are big deals, given the Eternal Alliance’s reliance on them.)
Still, this does at least bring the Smuggler-who I’d derided for so long as not getting any of their people back-generally in line with most of the other classes. I note that all of his returnees, however, came from Alerts. Just an observation. In fact, there’s only one outstanding Smuggler companion now. The Inquisitor companion brings that number to two outstanding. Still the big loser: the Jedi Consular, with a whopping one Companion still around. If that class doesn’t have at least a couple coming up in the next wave of returnees, they’d be justified in going to Bioware and giving in to the Dark Side!!!!
Anyway, the companion thing for Smugglers and Inquisitors takes maybe 10 minutes if you don’t spacebar through conversations, at best. No excuse for qualified characters to get their people back-and with a lot less hassle then most.
On to the second one: Star Trek Online, which hits its eighth year anniversary. The last week and a half has been spent giving stuff away, some of which was more impressive than others. (And believe me, some of them were really unimpressive.) We do have the usual festivities: Omega particle hunting, a new anniversary ship (a Bajoran ship, interestingly enough-more on how that ties in momentarily), the Q-in-the-Box at the Academies, which includes a new type of anniversary popper device; at some point, I’m gonna grab four random poppers, equip them all, and run around Spacedock in a frenzy. Well, maybe not. Eight years is nothing to sneeze at, anyway: no single Star Trek series has gone on so long, although you’d have a good argument that a series delivers at least as much entertainment. It’s also remarkable for being a long runner in a genre that has seen many others pass away. MMORPGs that make it this far have demonstrated serious staying power. I don’t know if it’s the setting, the lockboxes, or what, because I wouldn’t have predicted this long a run when the game came out-hell, there were times when I thought things were as good as dead-but STO is still with us, and by all appearances, will be with us for at least another year or more.
Also of note: a new Feature episode, with appearances from Captain Kurn, General Martok, Geordi La Forge, and…well, let’s just call it a surprise appearance, shall we? I wouldn’t spoil things. The Tzenkethi are upping their game, about to go after multiple worlds to with protomatter torpedoes, and your crew is called upon to stop them. The good news is, you do get help. The bad news is, one of those worlds is Bajor. (My conscience is clear in noting that; the presence of an anniversary ship tied to Bajor with the notes about it talking about its use in the defense of Bajor has already spilled those beans.) The attack on Bajor seems to be a catalyst, however, because just when you think you’ve gotten the Tzenkethi under control…all Hell breaks loose. Expect a battle royale in space with multiple factions getting involved, a return of an old adversary (sort of), and ramifications that are guaranteed to lead to the theoretical expansion this year (as far as I’m concerned, it remains theoretical until we get more than a segment of a trailer video). I’ll admit to being impressed with the episode; it did a great job in ramping up the threats. You’d think a worldkilling fleet would be the climax of an episode, but they’re just the appetizer. Every time a battle ends, something kicks up the stakes another notch. Klingons in particular should be overjoyed by this episode.
Starting up year nine in STO promises to be exciting. I better get cracking on Dathiro, because I have a feeling that I’m going to be very busy later this year.
Another year has come and gone with my MMO gaming-and my MMO blogging! And as is traditional for me, it’s time to look back at 2017 and the games I spent my time on-and perhaps take a peek into what is planned for the future.
I’d closed out ’16 with the beginnings of putting my characters through the Knights of the Eternal Throne expansion for Star Wars: The Old Republic, and 2017 continued that work. I was aided a great deal in the fact that most of the publishes last year focused on class balance, raids, and the other sorts of stuff that I tend to have little interest in. We did get a couple new strongholds, but I haven’t gone out of my way to get access to them-I’m still way under-decorated with a couple I have now! Thanks to the lack of newer story content, though, I did manage to get all eight of my “class representatives” to finish the KotET expansion-and a couple have gone beyond that.
When I say “beyond that”, it’s because there were at least a few bits of story that sprinkled through the year. Nothing to the scale of previous years, but hey, it’s an MMORPG; that means devs have to deal with other aspects of the game such as those little details I mentioned in the previous paragraph. Still, we got a renewed flareup of the Sith-Republic War on the world of Iokath, treason against the Eternal Alliance on Umbara (and I still love that mission, even though I haven’t done it much), and a game of “catch the traitor” on the Chiss world of Copero. Two of those missions features the return of three companions as well-although you can only get two of them, since that involves a decision as to who your Alliance will support on Iokath. (Alas, I still regret that there wasn’t a choice of “how about I just conquer both of you? I mean, Valkorion had no problem doing it….”) It’s still slow going for folks waiting for the return of companions-pity the Jedi Consular! It’d be nice to think that 2018 will finish the job-and as of this posting, three more are scheduled to return on the 23rd, two of which will make the Smuggler VERY happy, and some will be pleased by the return of an Inquisitor’s as well. Maybe we’ll see the rest this year after all…. Due to my significant number of characters who had to get through content, I only did the Iokath and beyond missions with my two “primary” main characters. My Trooper and Sith Warrior got to get a jump on Iokath, though, since it was their companions being offered as returns. (For folks carrying a grudge against the Imperial one, it is possible to kill him. I let him live, though-and I still have him using a bunch of cybernetic limbs to show that all is “forgiven”. Heh heh….)
There was a short bit of entertaining activity with the United Forces update, which consolidated the servers dramatically, and included a bit of “encouraged grouping” in order to get the companion who didn’t win the Dark vs Light event in ’16. I’d always suspected Darth Hexid would show up sooner or later.
What’s next for SWTOR for me this coming year? Well, since I wrapped up the last of my original eight through the expansion, I think it’s time for me to bring the stories of the Jedi Anthrandos and the Inquisitor Sorshan to a conclusion-both of these characters were chronicled heavily in 2016, but left hanging since I wanted to get my other characters through the then-new expansion. I’ve caught up, so expect somewhere between two to four posts featuring the conclusion of their saga. I don’t plan to put either of those characters through the post-expansion content, as it’s already hard enough for me to push through the eight. Speaking of those eight, I will probably also put them through the post-expansion content to get them all caught up; who knows what lies ahead for the game in 2018, after all?
Star Trek Online actually got a decent chunk of my time in 2017. I chronicled the adventures of two major characters through the year. The first month concluded the adventure of temporal agent Rick Masters, Agent of Yesterday. Then, starting in September, I began to chronicle the Orion pirate-at-heart Dathiro, giving a look at the Klingon side of life, as well as exploring the usefulness of the Foundry missions out there. In between all that, we got a couple of new missions.
Those missions featured the Lukari, encountered during the Future Proof series, and expanded upon their story-which also brought in the Tzenkethi on their mysterious sterilization crusade. We reunited the Lukari with their cousins, so to speak, and discovered that the Tzenkethi might have a point with their campaign. We got a new fleet holding-well, I sort of threw in the towel with that one. Fleet holdings are a game for the larger fleets, and I’m not involved with any larger fleets to mess with it. We also got a couple of missions more or less independent of that storyline-like recapturing Sela (AGAIN!) after some fallout from the Temporal Ambassador mission way back, and a return to the Nexus (of Star Trek: Generations fame) with the coming of a being who I’m not convinced we’ve seen the last of. Oh-and we also get the return of a Klingon warrior long thought dead, which could make the political situation on Qo’noS very, very interesting indeed.
What does the future hold for my work in STO? I expect to get Dathiro at least to level 50, and I’m very likely to try to push him to level 60-again, solely through non-episodic content, so expect more Foundry commentary, as well as comments on the PvE queues at that point. Dathiro might get a bit derailed, though, because we got hints in the back half of ’17 that the Dominion of the Gamma Quadrant will be returning in a big way; I won’t say the word expansion, but-oh, wait, I just did, didn’t I? I expect big things out of 2018, and I expect some good stuff to come down. I won’t be surprised if we get yet another sub-faction related to this (I’m so cynical), and perhaps a new region of space to actually explore. (Take what you can get, exploration fans; I’m still dubious we’ll ever see new “exploration content” like in the old days, much less better than the old days….)
Unlike last year, Champions Online got a lot of love from me. I’d noted that I hadn’t put any real time into that game in ’16, and I resolved to run a character through that game up to max level, and I chose to do it with the character Willforge. Chronicling his adventure through the various content in the game was a blast, and while nothing really new came out for a solo sort of guy, it had been a long enough time since I did anything at all in the game that stuff felt at least a little fresh. And best of all, since it isn’t as linear as STO or SWTOR (which isn’t to say it’s perfect, but it’s still a heap better), I was able to pick and choose a bit as to how I leveled the character. The game did get some new content in, but it seemed to tend to the group oriented, and because I keep floating from game to game, it’s not really that simple for me to get that involved with them. I do expect at some point in 2018 to return to CO and run a new character-I have a couple of concepts I’ve been kicking around-but with Dathiro’s story rolling in STO, along with its expected content, finishing Sorshan and Anthrandos in SWTOR, and whatever rolls up in that game, well…we’ll see what happens..
EVE Online, despite its transition to a freemium model, didn’t get all that much time from me. I did get my character up to the point where he could fly a cruiser, but he’s still training up skills to actually survive flying one; and of course, gaining income enough to afford to fly one. And that was before the big update that opened up battlecruisers and battleships to the character. I’ve recently done some minor dabbling in it again, mostly consisting of resuming training skills, flying the occasional set of level 1 missions (and just recently upgraded to level 2s!), and messing with ammunition blueprints to reduce dependency on outside arms dealers. Currently, I’m flying a destroyer, which is handy to deal with frigate sized opposition. If I get to the point of purchasing and flying a cruiser, I may well start in on those level 2 missions. No hurry, though-it’s not like I don’t have enough going on elsewhere, right?
That wraps up my look back on 2017! Thirteen years, right? Who would’ve thought I’d have been doing this that long? I don’t have any great plans to continue writing up fiction for my assorted games-although one never knows; maybe I’ll do a serialized sort of thing on WordPress and link to it. I also keep kicking around reviving the “Images of the Ranger” site, since I still have heaps of screenshots and heaps of related images (and that site still has heaps of upload space); I’d been considering doing a series there on player housing, and I think it might work better on that site than on this primary site. So stay tuned-anything can happen. Hopefully I can make 2018’s gaming as enjoyable as 2017’s!
For players of Star Trek Online, a rare opportunity has opened up. I figure if it hasn’t shown up in over a year, it count as being a “rare opportunity”.
Back in the day, when the game was still young, Feature Episodes were a thing. And I don’t mean just “it’s a new episode”; it was a series of episodes, four in all, released in fairly rapid succession. The conceit was that they could be looked at like an actual new weekly episode for Star Trek-and they backed it up by releasing them weekly. At the end of each were limited time special rewards. The episodes were eventually folded into the main game, but the special rewards at the end of the final episode on each were not. They were brought out for special occasions.
Like now. Going on until the 25th, you too can get your characters equipped with the rewards from these original Featured Episodes! With two weeks to get them all, you shouldn’t have any trouble getting them for all of your characters (or at least the ones you want to have the goodies). Caveat: you DO have to be of the appropriate level, so your brand new character is going to have to level a bit to get them all.
Let’s take a quick peek at just what one can get. Getting these rewards don’t require you to do the full series of each one; you only need to do the final episode of those arcs. In the order in which these episodes were originally released:
- Cold War, aka the Breen arc: this was the very first Feature Episdode arc released for STO, even though it’s now listed as a late game arc (well, relatively late, anyway). The final mission in this arc is “Cold Storage”, and it’s big reward is a special bridge office: a Breen tactical officer. For some reason, I seem to remember this guy actually being awarded at the time at the end of the episode “Cold Comfort”, but it was a long time ago. The officer is not customizable, but it’s currently the only way to get a Breen officer, so if you’re looking to include one of these guys on the crew, by all means, run the episode.
- Specters, aka the Devidian arc: specifically, the mission “Night of the Comet”. Completing this mission rewards a special device called the Ophidian Cane. The Cane has a number of neat traits to it. First, it is an area effect ability that hits enemies around you, and stuns them in a short levitation. Next, and more importantly, it drains them of some health-and transfers it to you. It’s a nice “Oh crap!” sort of ability when you find you need some more health and some time when NOT being blasted. It’s definitely worth the effort to get a hold of.
- Cloaked Intentions, aka the Romulan arc: specifically, “Cutting the Cord”…or maybe it’s the epilogue “Darkness Before the Dawn”. You can’t replay that one alone, I don’t think. The big feature on this one is acquisition of a Reman science bridge officer. That may not seem like such a big deal these days, thanks to the coming of the Romulan Republic and the ability to get those officers at New Romulus, but back in the day, that was a pretty big deal. Unlike most such officers, this one is not customizable, but he’s got the telepathic attack ability, so he’s not necessarily a bad officer to grab for your crew.
- The 2800, aka the Dominion arc: specifically, “Boldly they Rode”. The grand prize on this arc is the Shard of Possibilities, which is a really handy device. It’s got a confusion effect when used, but that’s not the great part. The great part is that it summons a pair of copies of yourself! Now, before one gets too excited, they aren’t the same level as you are, and they aren’t using the same gear as you are; Klingons use disruptors, Starfleeters use phasers, and Romulans use whatever their factional allies use. That said, they ARE fully functioning allies, which means they’ll shoot bad guys and take damage. This is especially handy if you need more meat shields or damage output, and goes great with tactical officer’s ability to bring down security teams, or engineering officer’s multiple fabrications. I’d go so far as to say that if you do just one of these features, do this one.
In previous Feature Replay weekends, there was also an opportunity to pick up free Lobi, 1 per episode per account (sorry altoholics-you couldn’t run fifty characters and rack ’em up that way). However, that does not seem to be the case in this event. More’s the pity; I keep looking at some of the Lobi uniforms, but can’t bring myself to spend the kind of real-life cash to open lockboxes to get enough Lobi to purchase the items, and I don’t have anywhere near enough energy credits to pick them off the Exchange. That’s one of the dangers of bouncing from game to game.
All that said, it’s still a good time to grab these rewards; I plan to grab them for Dathiro and Rick (from my Agent of Yesterday chronicle), as well as…well, just about any other character I feel like abusing myself with. I have a LOT of alts…. Take advantage while you can!
“It feels like such a long time since Arcann was defeated above Odessen. Certainly his sister has done her best to make it feel as such.
SCORPIO’s betrayal was deeper than any of us realized. It was not enough to simply reveal our hidden base to the Eternal Empire. It was not enough to try to kill us on Arcann’s flagship. I had thought at the time that she would rule the Eternal Empire through the fleet, captained by the GEMINI droids. But I think it surprised everyone when she simply turned the throne over…to High Justice Vaylin.
Arcann was at least sane. Vaylin…I fear she is not. She has lashed out at every world she could, asserting her control. I suspect the only thing that reins her in is the influence of SCORPIO-and I must admit to myself that I don’t see what SCORPIO’s motives are anymore.
Despite this, Odessen stands. Our Alliance stands. Theron has been our ambassador and intelligence agent, gathering information on the Eternal Fleet’s activity and recruiting soldiers to the cause. Lana remains my good right hand-I never thought I would say this about a Sith. This war has changed us all in ways we may not be able to recognize. I’ve gained other allies, from all walks of life, with one thing in common: a desire to see the fall of the Eternal Empire.
Now, Vaylin has made her most overt move yet. A full invasion fleet was reported heading toward the world of Voss. Theron is on his way there to evaluate the situation while we ready our own fleet. Our fleet seems small in comparison with the Eternal Fleet, even with the Gravestone on our side. Koth assures me that the Gravestone is ready, that his crew is ready. I’m glad. We will need all the help we can get.
We must find a way to limit the damage to Voss. But…I can’t imagine why Vaylin would attack Voss, of all worlds. There’s something going on that I’m still not seeing.
It does not matter. What matters is that millions are in danger. And it is my duty, both as the Commander of the Alliance and as a Jedi, to save them.”
-from the Epic of Anthrandos
It’s been over a year-close to eighteen months, actually-since I closed out the Epic of Anthrandos in Star Wars: The Old Republic, but I did say I’d likely come back to it when I’d finished the Eternal Throne expansion. That time has finally come. And since it’s been over a year since the Knights of the Eternal Throne expansion landed, I’m more or less ignoring the prospect of spoilers. (That said: I don’t plan to go beyond the big finish of the expansion, so no worries about me spilling beans on the Alliance Traitor that shows up afterward.)
Prior to beginning the KotET stuff, I took care of a couple of other outstanding details. I made sure I’d gotten all the available Jedi companions (welcome back, Fidelton Rusk!) and the available companions I’d gained from other sources (Ranos, Okarr, and Vizla-Hexid isn’t available at this point for the character). And of course, I discovered I still hadn’t done the HK interlude, so I picked up a companion there as well.
I’m not expecting more than two additional posts on Anthrandos; this opening post, plus one that’ll take place at some point in the middle of the expansion, and the big close out. Should be amusing learning to use the character again. There’s enough differences between the assorted advanced classes and even the builds that it’s not like playing my primary Jedi Knight. Looking forward to wrapping things up on these characters, because they’ve deserved resolution for far too long.
I don’t have to technically do this anymore, because I’ve kicked off every stinking Klingon from my new ship. Well, at least the ones that are all about “honor” and “glory”.
That’s right. No more Imperial Intelligence on my back. No more annoyances by that arrogant ship-master at Qo’noS. I’m free at last, thanks to the sale of the Varon-T disruptor, and a bit of fortune involving time travel. I’ve taken command of a Vorgon Ryn’kodan carrier along with a selection of the more trusted members of my crew, and have sent my most sincere “regrets” about abandoning the Klingons. It’s a glory day for me!
But…I’m still worried about my future. The time travel mess indicated that I’d be “important to the Klingon Empire”, which means that even though I’ve cut my ties…I’m still somehow linked to them. Is there no way to avoid this? Then again, who knows? Maybe the Klingons will respect me more if I don’t require their goads anymore.
This is something I’ll have to think more about. First, though, I’m going to buzz the shipyard and send my “thanks” to the ship-master for all he’s done to me. Then I’m going to take a long drought of the bloodwine I have in my cabin that won’t be decanted for another 400 years.
Well, as the fiction above indicates, Dathiro has finally slipped loose of the Klingons in a manner of speaking in Star Trek Online. His bridge crew/away team no longer contains any Klingons (although certain bridge officers remain on the roster because I can’t actually get rid of them), and he’s flying that shiny new Tier 6 Vorgon carrier that I picked up last Summer. I said I had plans for it, didn’t I?
And it tied in neatly to the Foundry missions I used to get there: the Temporal Warrior arc, a three-mission arc by Captain_Revo, which brought Dathiro in contact with the Department of Temporal Investigations (from the future Federation, naturally), the Suliban of the Cabal, and the Na’kuhl-not to mention the Sphere Builders. I get the impression that these missions were designed before the Temporal Front arc in the game, based on the details. This is a great alternative to the episodic missions, though, and give me a chance to have a more unique leveling path than, say, Rick Masters had in his Agents of Yesterday path. And hey-when time travel is involved, paradoxes are just standard operating procedure. But let’s get down to some comments on those missions.
The first mission is “The Fire in Which We Burn”, which features an apparent attack on a Klingon outpost by Starfleet. No big deal there, but in the aftermath, the Klingons there seemed somewhat unenthused by your continued presence. A little searching and poking noses where they don’t belong reveals time travelers, apparently directed by a shadowy figure-and a member of Starfleet’s Department of Temporal Investigation. This detail leads you into a conflict that not only threatens the galaxy, but time itself! The second mission is “Future Shock”, in which you are sent off to serve as security for a Klingon Ambassador for peace talks, thanks to the cooling of open warfare caused by the involvement of the Romulan Republic. A Tholian attack trashes the station where the conference is being held-and worse still, it seems that the Tholians are engaging in all-out war to destroy the Empire completely. Fortunately, aid comes in the form of a time-ship who knows of your involvement in the previous mission-which sort of helped form up the alliance of powers that have manipulated events to destroy the Klingon Empire. Only by going into the future and into the past can you reverse the tide and defeat the manipulations of the Sphere Builders. Finally, in “Tempus Fugit”, you’ve annoyed the Sphere Builders enough that they’re coming after you, personally. Allies from the past return, and not content with simple escape from the trap, you will take the war to the Builders in their own space, and put an end to the Temporal War.
I enjoyed the missions; while there were some minor issues involving spelling errors, the story held up pretty decently. There’s conflict, I’m pretty sure, between certain elements of this arc and related elements of the Temporal Front missions in the game, but like I said: time paradoxes are just a way of life when you deal with time travel. Both can be equally true. Thanks to these missions, plus judicious use of duty officer missions, plus the daily holiday race, I’ve gotten Dathiro to level 45, and not too far from the good PvE queues. We’ll see what happens when he gets there. But so far, the choice to run missions through the Foundry has proven to go pretty well. It’ll be interesting to see how that holds up when I get to the slog between levels 50-60.
Just a smallish post today-getting ready for the holiday season tends to eat into the gaming time. Still, I’ve managed to put a bit of time in anyway.
Dathiro in Star Trek Online is proceeding quite nicely; I’ve gotten him to where I’m almost ready to do the next big post with him, although-again-time has more or less guaranteed that it won’t go up before the New Year. I’ve done a couple of Foundry missions and have a third lined up, but I’ve also been doing a bit of the Winter Event to see if I can manage to get enough of the vouchers this year to get the Winter ship. It seems doable, even with the time I’ll be away from the keyboard, but we’ll see how things finally shake out. I’ll have some thoughts on leveling and the specific Foundry missions I’ve been doing next time (unless something big happens in the MMO-sphere that gets my attention).
I’ve also put some time into my Star Wars: The Old Republic Bounty Hunter, since he’s the last of my original eight main guys who needs to finish the Eternal Throne content. He’s recently hit his max level and is about to attend the big party (and accompanying party-crashing) on Zakuul. I’d hoped to have that all wrapped before the end of the year, but that’s so not going to happen. SWTOR’s winter event/anniversary is also happening, but there isn’t much new to grab; a new flair for your portrait for free, another you can earn with the snowball game (I think), and most amusingly, a commemorative statue of Valkorion for your stronghold-because after all the time you had to spend with him lurking in your mind, you just can’t quit him. (Honestly, that’s the sort of thing that should be clickable so you can throw rotten fruit at it. Missed opportunity here, Bioware!)
It’s probably also worth noting that I’ve started doing short log-ins with my EVE character, mostly to start training up some skills so he can start looking at cruisers and higher; since the big patch came down with the changes in character limits, I’ve thought about putting a bit more time into EVE, but for now, it’s just limited to “swap skill training”.
So that’s where things are at the moment-aside from me wishing everyone a Merry Christmas, Happy Hanukkah (I know, I’m practically closing the barn door here), or the holiday of your choice! See you in ’18!
I’ve finally been able to try to get back to doing what I was doing before I got conscripted by the Klingons. Wait, lemme make sure my encryption is on.
Good. Hopefully, Imperial Intelligence can’t read this entry. I’m not sure why I’m making it, but I need some record out there so I can refer back to this.
It’s been sort of a mixed blessing, wheeling and dealing with the Ferengi. I managed to swipe a heap of latinum from the a Ferengi smuggler, and planned to donate most of it to the KDF-and keep a good chunk for personal use. At least some of my crew were willing to assist, which is a good sign for the future. Unfortunately, thanks to his associates, and his own inability to stay marooned where I left him, I got jumped at a neutral outpost and wound up killing him-and just in time for one of the Ferengi’s FCA friends coming in to arrest me. Fortunately, they didn’t get my crew, which meant after I got through a sham of a trial, they were able to rescue me from a prison world-which wasn’t as hard as it sounds. Ferengi prisons seem to have regular riots, and it wasn’t hard to incite one as cover to leave.
I had better luck at an auction for an old weapon, the last surviving Varon-T disruptor. I was serving as an intermediary for a significant chunk of latinum-for a Ferengi, of course. He tried to weasel out of things by including a clause in the fine print that forced me to be an assassin. I didn’t actually kill the target-who was glad to hear I had no interest in killing a fellow Orion-and the Ferengi tried to get out of paying me. Of course, he probably should have acquired the disruptor from me first before trying to scam me. So now I’ve got feelers out to some of the other people who had attended the auction-who all ran when Starfleet showed up-and I’ll just take the best sounding offer.
Then I made my biggest mistake yet. I went to First City to talk to some contacts about certain plans that are getting close to fruition-and the Varon-T may help here-and wound up being shuffled into a “Winter Wonderland” by a being calling itself Q. I HATE Winter. I got into space so I wouldn’t have to ever deal with Winter again. And I wound up fighting for my life…I think…against a crazy Klingon legend called the Kramp’Ihri. With a name like that, you’d figure it would tie into Klingon Hell-again-but it seems a bit less insane than that. Only marginally. Because you would think that a good disruptor would be the way to deal with this, but turns out that no weapons work in the Wonderland except packed balls of snow, a device that spews out hot sugary substances…and foam darts. Even crazier…they work.
I miss the days when I wasn’t stuck commanding a bunch of Klingons and getting involved in the insanity they like to share.
The journey through the Foundry has begun for Dathiro’s adventure through Star Trek Online. As previously mentioned, I’m avoiding the “common” episodic path through the game to avoid putting up awfully similar posts to what I’d done for Rick Masters’s run, and that means doing stuff like this. I’m so happy with it so far that I might have to consider doing something similar with a Fed-aligned Romulan at some point so I can comment on Starfleet and Romulan side missions. But for now, it’s all Klingon, so let’s take a peek at the offerings I’ve done lately.
First up, we have Raktajino in a Jar, by drogyn1701, a tale of treachery and backstabbing. I was thrilled to see that we had a mission that suited a character of substantially lower moral value than your average Klingon-one might’ve gotten that impression of Dathiro from his logs. The mission would’ve worked just as well for said average Klingons-you don’t have to scam latinum off the top, and you don’t have to maroon the Ferengi. But, Dathiro sure did. There’s a couple of spots where it’s good to just leave your bridge officers behind for story purposes; one of the Foundry’s weak points is that it has no ability to limit the number of bridge officers to travel with you, so unlike the episodes, you are always with your entire away team. The trial is cleverly done, and I’m pretty sure that in spite of what may appear, there’s no way to avoid being sentenced to prison-the math doesn’t support it, and I’m sure if you enter in a larger number that you’ll be accused of lying and sent off anyway. It was a pretty solid and enjoyable mission.
Next, we have The Honour of Profit, by Bazag, where you can indulge in the seedier side of life again by assisting a Ferengi in bidding in an auction. The story was pretty solid and straightforward, but there were a couple of bugs I encountered that triggered some events early-not sure how it happened-like the Starfleet attack. Fortunately, beaming out of the mission and restarting that segment reset everything, allowing things to get back on track. Interactions with the bidders felt right, and the Ferengi’s attempt to stick it to the player character was exactly what I’d expect from a Ferengi. It’s also perfectly possible the bugs came about with the recent patch; quite often during new season releases, the Foundry goes down and when it comes back up, sometimes things wind up broken-it’s one of the reasons why reviews are usually not turned on until a while after the Foundry is brought back up. It’s perfectly reasonable to assume that’s what happened here. And again, after I reset the mission segment, things went smoothly.
I got sidetracked hard by the Foundry being down, so I filled in some time by running lots and lots of duty officer missions. They’ve helped the leveling experience quite a bit, but I expect another slowdown because the Winter Event has begun in STO, and due to the somewhat lengthier time it’ll be running, there’s actually a microscopic chance that I can earn up the grand prize for this Winter, the Breen Plesh Tral Heavy Raider. It’s a Tier-6 ship, and acts like a Klingon Raider ship, and also has a Pilot specialization bridge officer seat, which makes this highly attractive as I keep getting spread among characters officers who can use those seats, but no ships that actually have them. I don’t plan for Dathiro to take this ship, though-even though he’ll be the one putting the work into earning it. I’ve already got too many plans for Dathiro’s future T6 ship.
Be peachy keen for a future character, though.
Now that the Foundry is up again, I’m hoping to run some more of those missions. In between running the “Fastest Game on Ice” endless times over the next month….
I’ve detailed out six of my primary eight characters in Star Wars: The Old Republic, and the seventh, as a part of the blog logo, has a blurb on a page dedicated to those characters. So it’s time, at last, to detail the final member of this bunch in the Cast List: Lasken, the Jedi Consular and Sage. And his story is an interesting one.
Lasken was pretty much the last of the eight that I pushed through the class stories; the Consular didn’t really “grab” me as a concept. That said, I had an idea that I wanted to mess with that I thought could make him a bit more interesting to me. I’d had a Sith character who leaned more Light Side than Dark Side of the Force; so I thought it would be interesting to go the other way with Lasken-have him decide at some point in the Consular storyline to shift to the Dark Side. In short, to play out the Fall of a Jedi. All I needed was an inciting incident-maybe something like what happened to the planet Uphrades in the Jedi Knight story.
Unfortunately, nothing really seemed to jump out at me during the Consular storyline. I kept going, and going, and going, and kept building up that stock of Light Side points. In the end, I found I had maxed out my Light Side numbers. I felt sort of stupid. I’d even picked up a dark robes outfit for the character that I thought worked great (although I’m continually irritated by the clipping of the hood into the head-but I did find a solution to that…).
Clearly, I needed to take less passive steps. So I decided to use the character’s status as a springboard for a classic fatal flaw: hubris. Overwhelming pride. Arrogance. As I ran him through Makeb, I started having him take the impatient path, irritation with his allies, and contempt for his enemies. Oricon allowed me to have him subtly influenced by the Dark Side’s presence. Things REALLY kicked off with the Shadow of Revan stuff, though-Lana Beniko’s influence as a rational Sith (but still Dark Side!), along with his exposure to a similarly minded one in Darth Marr, allowed me to more easily choose some of those Dark Side choices. The final straw for the character to go full on Dark Side was being frozen in carbonite for years by the Eternal Empire. After that, I had him jump right off the slippery slope (the revelation did hit after saving the Spire on Zakuul from being melted down, so he actually managed to keep Koth in his crew).
Thing is, though: all those choices were drops in the bucket. In order for him to actually BE Dark Side in the game, he has to have Dark Side points exceeding the Light Side points. And since he doesn’t have the Diplomacy crew skill, that’s a long, long, long ways away. But in my mind, he’s already gone-I mean, Anakin Skywalker didn’t have to work too hard to drop his points down the cellar (although I suppose slaughtering younglings netted a heap of DS points…).
Lasken’s appearance was set fairly early. I chose to make him a Miraluka, a species that tends to see via the Force and not their eyes-mainly because they didn’t have them. I went after hooded robes early, because that worked well with his appearance. Somewhere around Chapter Two of the Consular story, though, I grabbed the Diabolist robes, which gave him a darker air-and foreshadowing his fall. Eventually, though I got really sick of the clipping of the skull through the robes, so I picked up a helmet. I went through a number of them; some would remove the hood entirely, and some worked within the robe. Eventually-around the time he went full on Dark-I started using a Dramatic Extrovert helmet, which worked better than another one I’d tried (the Eradicator’s Mask). I justified his use of it by the simple conceit that he can no longer stand to look at his own reflection in the mirror anymore. His lightsaber has varied in color; in happier times it was blue, but then it went Sithy-red. He’s using a purplish one now, though, thanks to a chance cube he got in a Command Crate.
This personal arc for the character influenced another side of his story. His slow decline might have begun when he started romancing his companion, Nadia (Jedi, remember, aren’t supposed to have attachments). Unlike most of my characters, though, who basically did the “one true love” thing, Lasken latched onto another after his carbon freeze: Lana Beniko, who really hasn’t been what I’d call a good influence on him. I’m hoping for a suitably dramatic return for Nadia someday where confrontations will be had. At that point, we’ll see just how dark Lasken’s become, in the form of a choice between Lana and Nadia. (If such a choice even happens-Nadia may take one look and go “Oh, hell no” with this.)
Lasken, naturally, did not kneel before Valkorion-and in the end, he chose to take the throne for himself. The story of his arrogance and hubris have led him inexorably to the conclusion that if the galaxy is to be at peace, it must be imposed-by him. In his heart, he has already decided to conquer the Republic and the Empire-because the rulers of both have proven to be hopelessly inept at the task. Perhaps he will be a benevolent despot. And perhaps not. I haven’t run him through the post-Knights of the Eternal Throne content as of yet, so he has yet to choose a side to support on Iokath-and unfortunately, there is no choice to say “a plague on both your houses”. I may flip a coin.
While I wasn’t able to get Lasken down in Dark Side points as far as I’d like-or technically Dark Side at all-I’m happy with where I’ve taken his story. He’s fallen in all but game mechanics. A terrifying end to his story…for now!
Usually, the Sith Empire tends to conquer or destroy worlds that aren’t under their control in Star Wars: The Old Republic. But one species and government apparently chose, early on, to work with the Empire: the Chiss Ascendancy. The Chiss, for those not in the know, are the blue skinned/red eyed humanoid aliens, whose best representative is Grand Admiral Thrawn, the creation of Timothy Zahn, and recently “canon-ized” by the show Star Wars: Rebels. They’d mostly been operating around Hoth, but kept a low profile (minus any players who made their characters Chiss). But now they’re back in a big way in the new Flashpoint “Traitor Among the Chiss”.
Things are still hopping at Alliance HQ, after the Alliance Traitor burned our heroes. (I’m still keeping the traitor’s identity under wraps for now; one day I’ll put up a statue of limitations on spoilers on this blog….) Fortunately, the Alliance has gotten a lead as to where the traitor is now: the Chiss world of Copero. The Chiss tend to be a little iffy about outsiders, but fortunately, one of them is willing to look the other way in return for making sure you take care of the Chiss who helped the traitor. The traitor’s got plans, too-there’s a reason that this shadowy individual has come to Copero, and it’s not good news for the Republic. Yet there are subtle indications that perhaps things are not as cut and dried as one might suspect.
If there’s one thing I want to stress for people who haven’t done this yet: be sure to READ THE INSTRUCTIONS. A certain blogger who will remain nameless but is typing this post failed to do so: when the mission objective says to do the Solo Flashpoint, don’t chose the logically named Story Flashpoint! It must be Solo!! Otherwise, you go through the bloody thing twice before realizing that you’ve really screwed up and have to do it a third time on the proper version! Hint: if you don’t get a cutscene when you first enter the Flashpoint, you’ve done the wrong one to continue the storyline. On the bright side, said blogger did manage to net a fair chunk of Copero-inspired decorations for his strongholds. I’m gleefully putting the fountains of water on my Tatooine stronghold. I just adore taunting the binary suns.
As one may guess from the pic above, I decided to forgo my usual order of having my Smuggler do the new content first in favor of my Imperial Agent. After all, he’s got history with the characters, including the return of the now-Lieutenant, Raina Temple. I HIGHLY recommend using her in a healing role through the Flashpoint, because the bosses are huge sacks of health dealing out a fair chunk of damage (but see below). The first boss seems like Makeb surplus, reminding me of the dino-droids there; I was tempted to see if it dropped Isotope-5. Nothing fancy there, and if your healing is up to snuff, it’s probably better to ignore most of the adds and just blow the droid to bits. (I do recommend killing off the non-Tank Droids, though, just to reduce the DPS incoming a bit.)
The second is a three dimensional sort of fight, where the Chiss agent will fight you on ground levels and second levels. I especially liked the snipers on the second level taking shots-that’s smart tactics. Didn’t save them, but smart. You can run up ramps to get to the second level, or use a grapple at target points to jump up there; I’m guessing Jedi and Sith might not need the grapples, but as I haven’t run it through with them, can’t say for sure (there’s wouldn’t be any mechanical differences, anyway). I did run into one irritating bug when the enemy returned to the ground, and something didn’t sync right between the server and my computer, because I was getting the “too far to reach” message when I tried to stab her…and I was standing right next to her! Thank heavens for ranged weapons.
The final boss is a Force-user, and can be a pain due to an ability which drops him into stealth, but still able to hit you (technically, it’s “snowblindness”, but really…). He’s also got an absorption field that cuts your damage down until it wears off. This makes the guy more durable than he might appear, but again, as long as you have your companion healing, you should be able to make it through.
While the bosses are huge sacks of health, my viewpoint may have been colored by two facts. One, because certain bloggers DIDN’T READ THE INSTRUCTIONS, I was running through the FP in Story Mode my first couple of times, which might have impacted the numbers-and my perception thereof-just a bit. And two, my Smuggler-who I also ran through the FP-had a far easier time of things, possibly because his weaponry was using 230-rated weapons/gear, while my Agent has a bit of a mishmash. I really should go to the Fleet and go to that vendor that sells gear for Command Tokens, because I’ve been accumulating those tokens via various means, and it’s silly to sit on the currency not to spend it-especially given Bioware’s fetish for flushing a currency down the toilet for new currency, with lousy conversion rates.
There are other bits that kind of fell a bit flat for me. There’s a trio of “tests” to continue on the Flashpoint, but they’re…unimpressive. The first is a “feed the monster” sort of thing, which is not hard to figure out-you’re flat out told you should get it to trust you. The second is a “test of logic”, but there really wasn’t any logic I could see other than “don’t open those doors”. The last involved a “test of strategy”, in avoiding lasers similar to what you may have seen on Iokath; there’s a way to turn them off, but again, if you have a healing companion rolling, you can really ignore them and just run through them (beware a couple droids that can stun you-but it’s still not enough to cause real harm). If you’re going to have these “tests”, you need to put them somewhere in the middle of all of these: not incredibly obvious (hello fruit!), actually use logic (hello “which door do I open”, and actually have some strategy (hello lasers that can’t actually kill me fast enough so I can run through). Of course, it’s possible that our Chiss friends have less advantages than our Heroes, with all that good gear and healing companions and the like; they’d get through the first two tests, but the lasers might cook them.
There are, of course, achievements in the missions (and completing a few of them will unlock a Copero advertising poster for your strongholds-you have to actually go into your Achievements and look for it under “Flashpoints”), and I understand there’s a couple of bonus achievements that aren’t obvious-and are substantially more difficult to achieve. Mileage, of course, varies depending on builds and gear.
While there’s a couple other things that landed with the new publish, most of which I don’t really get involved with (New Galactic Starfighter map! New Operations Boss!), and there’s been a revamp to the group finder that I haven’t looked at yet. Plus some class changes, which I try very hard not to read much into so that my blood pressure remains at a healthy state. The biggest addition (for me, at least) is the arrival of Darth Hexid for the folks who did the three PvP Warzones or three random Group Finder Flashpoints. I’m not sure what I was expecting in personality; I guess I was using the example of Master Ranos from the Dark vs. Light event, where we had a very uncommon Jedi-someone who’d probably be a roguish sort of Jedi in happier times. So maybe I thought this Sith would be less…Sithy. Oh, no-this was better: she’s Sith through and through, and is self-centered to the core-although she recognizes that you’re definitely a star to hitch her legend to. Chatting with her in the Alliance Base is definitely amusing. One key detail: unlike Master Ranos, Hexid will not become available for standard recruitment until you finish the Eternal Throne expansion. Fortunately-also like Ranos-you get a holocom item to bring her into your crew the moment you get access to a mailbox. And, of course, much like pretty much all companions other than the core group, don’t expect more story out of her. The companions are pretty much appearance-based gear outside of core companions (which I take to mean “class companions for your particular class, and the important characters to the storyline post-Ziost”).
Final note: since Star Trek Online’s Foundry is still curled up and sobbing (okay, technically it’s just down, but leave me my metaphors!), I’ve been working a bit more on one of my outstanding SWTOR characters to get through the Eternal Throne expansion, and should finish this week; I expect to have a Cast List post of him later this week, too. That’ll leave me with one more primary character to run through, plus the two Dark vs. Light characters I’d run through (because they deserve to see this through to the end). Once they’re all done, I can start considering a new run with a new character whose adventure will be posted here-the only givens here is that it won’t repeat the Inquisitor or Jedi Knight stories, because that’d be boring and repetitive for this blog. Random determination will be a factor! But I don’t expect that before the new year. And heck, maybe the Foundry will get off its butt and go Live again. And then there’s the Winter Event in STO-land….