Well, that didn’t take long. It’s like I’ve done all of this before….
The first of my Delta Recruits in Star Trek Online has been plugging away, and he’s almost done with his tour of duty. Captain Raa’th, my Gorn representative to the Klingon Empire, has gone through the Klingon content and crushed it beneath his clawed feet. And he’s managed to have quite a time of it. He’s gotten to level 54 and has just completed the Borg story arc, which leaves only the Breen arc before he completes the “Delta Recruit” objectives. I can see the strong prospect of him reaching level 55 going into the Solonae Dyson Sphere arcs and into the Delta Quadrant. I may put him on pause, however, to start up the other Delta Recruits being worked on.
I’ve been sort of surprised at the speed at which I’ve gone through the content here. Part of it probably comes in where I’ve done this all before-in some missions, multiple times. I might’ve gone a bit further if I could’ve skipped cut-scenes, but that’s the price of doing business. No big loss.
Character details. Raa’th has done pretty well as a Science captain, and for his endgame ship, I chose the Varanus class, the IKS Anor. It’s at the really low end of tier-5, and a support ship besides, but it had two major features that attracted me. First, it was a Sciences ship-and honestly, I haven’t played many of those ships. And second, it was a Gorn ship for a Gorn character. (Okay, there was a third thing: it had been a free giveaway ship from Cryptic one year, and I was making a deliberate effort to use those ships.) And I have to say, it has been a blast using that ship. I never really appreciated some of the raw synergy that science bridge officers have with science abilities. A combination of Tyken’s Rifts (which hoses power levels in the target ship) plus an Energy Siphon (which drains power from a target ship to apply to your ship) and a Target Shield Subsystem (which drains energy from the shield power level on a target ship) can open up nice gaps of time when the target has NO shields. That window varies on types of ships (not so good with Borg Cubes-as in, a couple seconds), but it’s enough time to slam a high-yield torpedo into the target most of the time, and if one is lucky, a second regular torpedo shot. My own power level configuration on that ship is also different than my usual, which involves “max weapons-always!”; I’ve gone more balanced, which gives my weapons less punch, but gives those science abilities substantially more.
On the ground, the character makes use of primarily Research powers on his kits. A side rant: it is unbelievably crazy how often I would get a kit reward, and it would be all but one slot in the kit set for Medical powers. For a guy who was trying to avoid Medical for the most part, it was driving me bats. I FINALLY got one that had only one Medical slot in it, and I felt like breaking out the good champagne. It was that bad. Moving on: since I did manage to get to level 54, I was able to choose a captain specialization, and I figured that since I was doing all sorts of things that I hadn’t done before, I’d give him Commando specialization. It’s a primarily ground related spec, but I wanted to see how it did. Besides: being able to cut down the time for cooldowns on abilities is always worth messing with.
Standard away team has been a Klingon Engineer, an Android Science officer, a Klingon Tactical officer, and a “rotating” slot that I default to a Borg-ified Klingon Engineer, but have also occasionally used an Orion Science or a Klingon Science depending on whim. Uniforms for everyone pretty much uses the Bortasqu’ style outfit, with the exception being Raa’th himself-because a Star Trek captain has to go shirtless in a big fight! (It was good enough for Kirk, it’s good enough for Raa’th!)
One more thing that kind of stood out to me was the increased information on the Iconians. I know: “Duh! Delta Recruitment!” But I’m not just talking about the little side objectives. It could be that I’m not remembering clearly, but it seemed that the Iconian foreshadowing has been a lot more blatant than I remember it having been when I first did these missions. As in, “slapped over the face repeatedly with the fact that the Iconians Are Coming!” There have been other instances where the Delta Recruitment details needed a bit more refinement: on the terrific episode “Colosseum”, I got informed by one of my bridge officers to look for Iconian tech-except for the minor detail that the whole point of that episode was that I hadn’t been able to get in contact with my ship. And if I were a new player, I’m not sure I’d be able to follow the Iconian presence all that well with the way the Temporal Agent contact fed me info. Trying to figure out the timeline was tricky at times-but hell, that’s time travel for you.
Once I go through the Breen episodes and wrap up the Delta Recruitment objectives, it’ll be time to return to Tau Dewa and see what kind of Iconian knowledge can be picked up from the Romulan point of view.