Synopsis: After a harrowing experience in Vibora Bay, you would think that Willforge would get a break to recuperate. But his nemesis Mindhunter has other plans in mind. When the archvillain clones the mayor of Millennium City, Willforge must fight across two nations to keep Mindhunter from replacing the real mayor! But what hidden allies has Mindhunter mustered to deal with Willforge’s interference?
With the Vibora Bay Apocalypse in the past (or is that the future? Time travel makes my head hurt…), I’ve been focusing my time in the post-apocalyptic Vibora Bay (or is that pre-Apocalyptic? ARRRRGH!). The Vibora Bay missions are nice and uncomplicated for the most part, although some of them involve drop-hunting missions that drive me mad because the drop rate of the items involved seem so pathetically low. That wouldn’t be so bad, if it weren’t for the fact that the respawn rate of some of these criminals is so annoyingly slow. Well, it could be worse. I could also have to be dealing with timed missions that require you to fetch items in a predetermined order that you don’t know in advance. Oh-there’s one of those, too. (After my second attempt, when I had a better idea of what I was doing, and still came up short, I said, “yeah, you go get those things yourself-I’m out of here” and dropped that mission.)
I also occasionally went back to Monster Island, to clear out a couple of lingering missions in my log-including one that had accidentally finished when I was doing…something-and to help ensure that I could spawn Nemesis minions so I could get the Clues needed to run a new Nemesis mission. I knew that they would spawn in Monster Island, but I had a feeling that they wouldn’t in Vibora Bay. I was wrong, by the way; after a fruitless period in Monster Island at one point, I went back to Vibora to do some missions-and was delighted to see those robots pop up and ambush me as I was going after the Sovereign Sons. All is right in the world-especially since one of my goals before finishing up the character is to lock that Nemesis away for good!
To that end: there tend to be two types of Nemesis missions that drop from the Clues. The first kind is almost painfully generic: the minions of the Nemesis are up to no good, and you have to stop them from doing what they’re doing. It’s usually as simple as getting up a radio tower in Canada fighting through spawned minions, or blowing up barrels of toxic waste in Millennium City as the minions guard them. I’ll note that this can occasionally cause fits for poor lower level heroes doing their level missioning in the areas. I’ve had at least one occasion where another player blew his top because he was doing missions in the desert around a VIPER prison and a bunch of high-level Nemesis minions suddenly spawned and blew him to greasy chunks. For this sort of reason, I always try to clean up my minions even if my objectives are complete-no sense in letting those guys hang around and beat up lowbies.
The second type of mission is a lot more fun. They tend to be instanced affairs, and feature the Nemesis in some way, sometimes physically, sometimes via some communications method, and involve a more elaborate plan. For example: the aforementioned cloning drama. This is actually a matched pair of missions, one starting right after the other-one in Canada, where you discover the cloning plot, and fight a couple of “named” supervillains, and then another encounter in the City Hall of Millennium City, where you have to fight at least three other supervillains, a gigantic clone of the mayor (you did see that cover above, right?)-and oh yeah, your Nemesis (who, of course, in classic fashion, gets away). And of course, scattered all around are the minions of the Nemesis. Good times. Well, usually-sometimes fighting two supervillain level threats at once is a little rough; I got taken down by one plus Mindhunter, but fortunately, the two weren’t keyed to each other as far as aggro logic goes. I was able to engage one of them at a time after that faceplant, and things went a lot better.
So, hopefully, in the not-distant future I hope, I will be able to chronicle the final battle between Mindhunter and Willforge-and celebrate level 40. It’ll be interesting to see if I can wrap up the Vibora Bay missions prior to then. Signs point to “probably not”, because I’m pretty sure that some of those missions are intended for level 40 content, but we’ll see.