Synopsis: APOCALYPSE, PART ONE! Willforge finds himself in a race to gather mystic artifacts to prevent the rise of the End of All Things! But can his benefactor be trusted? Or is there another agenda that will hasten the end of the world!
Level 37 in Champions Online means a reasonable time to begin doing one of the more…shall we call it contentious? zones in the game: Vibora Bay.
I did indeed. But the difference here is that back then, it was a small arc involving the region and a gang war. Now, we’re dealing with the end of the world.
This is sort of set up in two parts, really. The first part takes place during the Apocalypse. The second takes place after. (Post-Apocalypse? That’s a different genre, isn’t it?) But this is sort of the beginning, and it makes use of some of the old Champions tabletop game lore-how a fallen angel believes that the final battle between good and evil will take place here, and has decided to make sure it happens sooner rather than later. There is no mystic champion to oppose this-called the Archmage-and a part of the arc ahead is to enable a character to fill the requirements so that they can step up. No, that character isn’t you-you might have a character that is using magical powers, but apparently, you’ve been snubbed for someone else, also hinted at in the tabletop lore.
Before you get to Vibora, though, you are sent running around to gather artifacts that could be used to kickstart the end of everything. It’s probably not a real big spoiler in saying that your efforts don’t go as hoped. That leaves you and the Champions themselves-Defender and his lot-as well as a few local heroes in the Bay to try to set things right.
I’m not entirely sure if there will be any Nemesis minion spawns in the Bay, so it’s perfectly possible that that story is over unless I manage to wrap up the Apocalypse story prior to hitting level 40. It could be a close thing. I may actually artificially slow things down by not doing any more XP Alerts. That may or may not matter, though-one of the big deals on the Vibora expansion was to help out with leveling, so this could go either way.
On a gameplay standpoint, I seem to be doing better against the bad guys. I have enough mass paralyze abilities to stop myself from being swamped with attacks that I have little defense against, although the heaviest hitters are still rough fights (especially since they tend to be immune or near enough to it to aforementioned abilities). I’d spend on healing items, but the cooldown on them is so bad that it’d be a waste of funds. Hopefully, I’ll get some decent one-shot item drops that have suitably helpful powers attached, such as summons or higher defenses attached. Or healing (less important, though-that cooldown also tends to be shared between those items).
The Vibora Bay Apocalypse heralds not just the end of the world, but the homestretch for Willforge’s leveling story. Let’s see if the world can manage to be saved. This sort of is in the superhero job description….