Let’s stick with the Star Trek Online theme for a moment, but shift over to the other big faction of the game: the Klingon Empire.The Klingons are a pretty interesting faction, if you ignore the fact that the game dialogue assumes that all of their captains are dyed-in-the-wool Klingons. In fact, you can’t assume that: you’ve got Orions, Naussicaans, Gorn, Ferasan, and others-not to mention the generic “Alien” which can be anything you can possibly conceive of. And you aren’t limited to Klingon ships, either; before we even get into the C-Store ships, you have the potential of Orion and Gorn ships. Indeed, a lot of the non-Starfleet sort of lockbox ships work very well in this hodge-podge of a fleet. By opening up the Klingon Empire to such, the Klingons have managed to, in a weird way, become just as inclusive as the Federation.
Well, as long as you follow their code of honor (or at least can fake it).
All of which leads to this character. The Talaxians have a bad rap in Star Trek, as their primary representative, Neelix, is viewed as “the Scrappy” (don’t believe me? Here we are!). So the species is looked at in a “planet of hats” sort of way (I’m horrible-two TV trope references in one paragraph) as being cheerful to a fault, interested in good food and good company. But what a lot of people overlook is that their species took a massive hit in population, thanks to a war they fought. So one might presume that there might be in their collective character an ability to be truly dangerous.
Now, I’ve been a lifetime subscriber to STO since the very beginning-literally a purchase on the first day they became available, before launch. As such, I had the ability to create a Borg captain-which I did (I may speak of him in a future post). But when the Delta Rising expansion rolled out, the developers added a little bit of extra spice to the stew of lifetimer benefits. (Now a cooking allusion; what am I doing with this post!?) Now, lifetimers could make a Talaxian captain. Note that both of these species were available to both Starfleet and the Klingon Empire. I’m sure a lot of players looked at that and went, “Really? THIS is the species you give us to work with? Why couldn’t it be a cooler one, like a Vaadwaur?” (That was never going to happen; “cool” races are more likely to be in the C-Store than just given for free to Lifetimers; actually, I suspect it would be more likely to be a lockbox grand prize, these days.)
Obviously, I had a different reaction. Along the lines of, “Okay, if this is the hand I’m dealt, how do I make it a hand worth holding?” So what if they were Talaxians? I was bound and determined to make a character that gave this species some respect back.
Enter General Fralex. My first task was to work on the appearance of the character; most of the time, the default look of a Talaxian was…sort of dumpy. I added a bit of height (not horribly much, but enough), got rid of the stomach fat, shaved the top of his head and gave him a beard-hey, it worked for the guys in the blog logo image, right? I stayed away from the traditional KDF options for uniforms and went with the Intelligence uniforms that were non-faction specific. (There really aren’t enough outfit options for the Klingons.)
Keeping him with the badass attitude I wanted to generate, I made him a tactical captain, although the ships he flew were wide and varied until he got high enough of a level to use the Kobali cruiser, called the Concord; I definitely didn’t want his final ship to be a standard Klingon starship, even though I’d used mostly Birds-of-Prey up to that point. I’m still not completely wed to it, but it’ll do unless I come upon a different sort of ship that has Delta origins. (I’d grab a Vaadwaur ship for the irony value, but those are lockbox ships, and tend to be expensive on the Exchange.) Until then, he flies Concord.
His story is pretty much one a Klingon could get behind. His father was in the Talaxian military. During Fralex’s life, he bounced around mercenary crews, and eventually wound up in the Klingon Empire (how he got there from the Delta Quadrant is something I never really worked out, but it wouldn’t be hard to think of something-Iconian gateways, unstable wormholes, Q…), where he imposed his brand of disciplined tactics upon his Klingon crew. He embraced a saying of Kahless, “In war, there is nothing more honorable than victory”, and backed it up with getting victories in a calculated, tactical manner, as opposed to zerg rushing enemy ships. The crew caught on, and are behind him 100 percent. It helps that he might have dispatched a few challengers to his command with the same ruthless efficiency he demonstrates in his approach to war.
The character is around level 55-ish in order for him to officially use the title of “General”, because it felt right that he be considered so. Since then, he’s been more or less held in stasis-he’s at the first quarter of the Delta Rising expansion, and I’ve mentioned before how much of a slog that feels-and this has held up his forward motion. This may change with the recent updates to the Delta missions. But for now, I’m happy that I managed to advance a Talaxian captain to my upper ranks, and defy stereotypes in doing so; Fralex’s cooking prowess only extends to opening a can of whoop-ass!