Last week, Star Trek Online hit us with a new Feature episode: Escalation. First, though, I’m going to touch on a couple highlights of other stuff in the patch.
One thing I won’t touch on this time, though, are the new “war game competitive queues”; I’m undecided as to whether or not I want to bother with that. I’m okay with cooperative team-ups, but I don’t have the same thrill on competitive ones as I might’ve in younger days. That said, I didn’t absolutely hate doing STO PvP back in the day when it was really the only decent way to level up a Klingon, so the jury is still out on it. It’s a significant part of the latest patch here, so I’d feel remiss if I ignored it completely. We’ll see what happens. There’s a Reputation associated with these queues, too, making them one of the few Reputations I likely one have maxed out on at least one character.
There have been space combat balance changes. So far, I’m not noticing major differences, but let’s face it: I’m not one of the high-end players either, who tune their captains and ships to be death-dealing machines. I do okay-but that’s about it. So others more knowledgeable will have to comment on the impact those changes have had. I’m not horribly helpful today, am I?
How’s this for good news? The Delta Rising missions have undergone some mutation. The Kobali Adventure Zone has mutated in the mission logs; originally, they were independent of the episodes, then they were incorporated into the Delta Mission arc, but that was causing issues, too-so now, they’re set within three missions that contain the adventure zone missions. I don’t know if that’s a big improvement or not, but it at least reduces the perception of having to come back every level to the planet to do stuff. Heaven help you, though, if your character had already done some of the missions but not all of the ones in an arc; plus, judging from some of the dialogue windows, someone needs to go through and make sure that they aren’t missing the first half of sentences. Just saying. Speaking of levels, the experience curve of 50-60 isn’t as harsh anymore, and-best of all-the patrol missions for the Delta arc have been removed from the episodic path (although you can still likely patrol them if you want to-both of which may make the Delta arc feel less like a slog, which is a big deal as far as I’m concerned.
Bringing us to the new Feature Episode, the eponymous Escalation. In the current episodic arc in STO, your captain has been assisting the first exploratory vessel of the Lukari in its first steps to reach out to the wider universe. In doing so, you’ve learned a bit more about the Lukari as well, like how they were driven off of their original homeworld in a…disagreement with their parent species, the Kentari. In fact, you even stumbled upon the abandoned Kentari homeworld, which was a bit of a mess. Unfortunately, in your seeking out strange new worlds, etc, you’ve also come upon another mystery-the alien Tzenkethi have been exploding protomatter weapons on worlds with strange crystals upon them-and they don’t care much if the world is inhabited or not. How bad are protomatter weapons? Remember Genesis? Just when you thought the devs had opened up a massive can of worms with time travel, they’ve opened another one just as big with reviving the technologies that brought us a weapon of mass destruction like no other. As Doctor McCoy once said in response to Spock’s comment that it is easier to destroy than it is to create: “Not anymore; now we can do both at the same time! According to myth, the Earth was created in six days. Now, watch out! Here comes Genesis! We’ll do it for you in six minutes!”
Which brings us to the present. A mysterious world has been discovered nestled in a nebula, and the Lukari have asked your assistance in making first contact. The results are…perhaps not surprising, given the episode arc thus far; the world is a ravaged mess, in the grips of ecological disaster. Worse, the natives are factionalized in the usual fashion-some of them are happy for any help you can deliver; others trust you about as far as they can throw your starship. And just when you manage to get things going, the Tzenkethi show up…. And things go nuts from there.
The mystery of the Tzenkethi motives remains just that; but don’t think that there wasn’t any forward momentum in this episode. The natives are likely going to be a key part of at least another episode, I suspect, before this is all over. The uses of protomatter as a help and a weapon continue to be front and center-perhaps showing that technology is indeed neither good nor evil, but simply neutral. It is the hand that uses the tool that determines its usefulness. Star Trek-the television series-didn’t shy away from these themes, and STO seems to be willing to continue in the same vein.
The episode does feel like it was written harder for the Starfleet POV than the Klingon, though; it’s hard to imagine the Klingon captain being polite-at least, not the Next Generation/DS9 and beyond Klingons. I could see the Original Series ones being that way…. But the dialogue options are pretty much identical for Empire players as they are for Starfleet ones. Is it REALLY that difficult to represent the points of view and the admittedly generic attitudes of the Romulans and Klingons?
As usual, playing through the mission in the opening weeks will make new rewards available for completing the mission (encouraging replay), and the first run of the week will give one character the choice of a tech upgrade or a specialization point for each week that the episode is featured. Choose your characters wisely.
So, we’ve got a decent episode, and a lot of updates to the combat system in the void of space, and a new set of queues in which to test yourself against other captains in a new way. STO’s continuing to move forward with no end in sight.
(As a final aside: it seems that the previous feature episode, Survivor, has been put into the latest episodic arc. Not entirely shocking, I guess; there weren’t many other places it would work.)