AoY: The Klingon War, Part the First

The future is now.

The future is now.

Personal Log, Stardate 91473.80

Plus ça change, plus c’est la même chose.

The more things change, the more they stay the same.

When I was drafted into this Temporal Cold War that Daniels talks about along with the few survivors of the Champion, it had come on the heels of having my ship blown up by Klingons.  Amazingly, Starfleet didn’t go on a war footing that day, but it seems that we’re on a war footing today.  Never mind how different the Klingons look today; I tried to get some intelligence on this, but I was told “Don’t ask”, and I decided to let it lie.  Something to do with some kind of virus or something.

They’re different in attitude, too.  While Kor talked a good game as far as loving battle and all that, he tended to be sneaky and underhanded most of the time.  These Klingons are living the ideal for themselves.  They love the battle-and they aren’t afraid to get up close with sharp objects.  As dangerous as they were in my era, they seem more…savage.  More dangerous.

At the same time, though, I’m learning I can’t paint them all with one brush.  While “Ambassador” B’vat seems to be taking my activities personally-and it seems that the Na’kuhl are involved with his plots-I’m discovering that perhaps not all Klingons are enemies.  I’ve fought beside them-well, in ships-against B’vat and against an Undine war vessel.  Memo:  that Undine thing is a whole other kettle of fish.  Hell, there’s even Klingons serving in Starfleet-one’s an Ensign on my ship!  That took a lot of getting used to.

Got promoted to Commander, and shuffled off from the Triton to the Aachen, which is classified as a Heavy Escort starship.  I love the euphemisms; this ship’s designed for war, Thunderchild-class.  Promotions seem to be fast and furious in this era; it seems that we’re losing people faster than ships, and the captains who can prove that they can survive reap the benefits.  Natural selection at work.

Damn-got to go.  We’ve gone to red alert.

End Log.

I was going to wait until I was done with this series of episodes, but I’d forgotten how damned long this arc is.  And since the whole point of this series is to chronicle my goings on with this character…well, no time like the present.

I’m about halfway way through the Klingon War arc, ready to start the Devidian feature series, and Rick’s managed to work his way to the Commander rank.  It’s not unrealistic to presume that by the time he’s done with the Klingon War, he’ll be at Captain (which will make the ship unlocked through the Temporal Ambassador episode moot, since it’s at Commander level).  For the Commander levels, I went with the Heavy Escort Refit-mainly because I wanted to break him out of the rut of being in cruisers, plus it was one of those free giveaway ships I’ve collected over the years.  I’d really expected to do the Excelsior-class for this level, but once in a while, I like to defy expectation.  I haven’t yet worked out what he’ll pick up at the Captain level.  I might grab a Galaxy-class; I don’t think I’ve used one since…cripes, since Walt leveled up long, long, long, long ago.  That said, Interpid-class ships may be a prospect; I’ve had him use a tactical based ship and an engineering based ship, so why not complete the trifecta and go for a science ship?

The episodes haven’t changed much-although I don’t recall having such an abusive drop in frame rate in the Kuvah’Magh episode; my computer might be trying to tell me something.  The big addition is for those who made 23rd century characters.  They’re now Temporal Agents themselves, and most of the missions now include a Temporal Probe that you can find, which reveals little tidbits of how the Na’kuhl are influencing the story arcs-and they also contain some useful equipment.  It’s similar to the Iconian stuff from the Delta Recruitment event, but there’s a bit more work involved.  Just finding the probes can be a pain-fortunately, the map shows it if you’re nearby as a white dot similar to allied NPCs and loot critters, so hover the mouse over every white dot on the map-one of them may say “Temporal Probe”.  Then you have to unlock them via fairly simple puzzles.  I’ve encountered three types so far:  a 3×3 grid with numbers that need to add up to 15 in all rows and columns-you supply a few of those numbers to complete that; a “word search” game where you get choices of words and you have to figure out which one is being used in a sort of scrambled message; the third is “guess the code” where you enter in a four digit code, and you test it to see how many digits you matched and if they’re in the right position.


Please don’t throw me into the Briar Patch!

I’d be remiss if I didn’t also mention that, like Delta Recruitment, the Temporal Agents have access to an item that reveals certain milestones that give rewards if you achieve them-like getting to levels 20, 30, etc, or getting to a certain level of crafting skill, or completing an episode arc.  Rewards vary from equipment to reputation marks (which obviously can’t be used until you get to higher levels-I’ve been hoarding temporal rep marks for Rick) to duty officers (including the Aegis crafting doff).

So far, I seem to be leveling pretty fast-but that’s okay, because once Rick gets to 50, the brakes get put down hard to 60, so enjoying the speed while I can.  Besides, it’s at 50 where I have to make certain decisions as to what will wind up as Rick’s “signature” starship, and I’m still working on that one.  I’ve been stockpiling Zen from my stipend….

Next update on Rick will either be at the end of the Devidian feature series, or at the end of the Klingon War.  We’ll cross that bridge when I get to it!


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